Session Summary for June 18th

Well, the meeting was certainly eventful.

As you’ll remember from last session, a very important meeting was taking place, and Sean (Bashar) effectively offered up his services, spotting an opportunity to promote his club as a place for all the top members of the elite in vampire society.

The session started well, security was bumped up, and everything seemed in order, with the exception of Frank (Norman), who decided to sit in the middle of the room staring at the walls.

Unbeknown to anyone else in the room, the reasoning behind this was that from his perspective, the walls were a seething mass of maws, claws and ungodly beasts. From everyone else’s perspective, who still saw the soft velvety walls of this “Gentleman’s Club”, he was a nutjob, confirming their earlier suspicions after gossip spread of his trip to a psychiatrist.

The Prince was in attendance, and sent for a package, which turned out to be the boy, emaciated and drained of much of his blood, which were now being kept in vials.

It turns out the boy is in possession of a power which allows him to pinpoint those with supernatural powers. This not only means he would have the ability to hunt down vampires, but also that he would have the ability to unite others of his kind with various powers against the vampires, and thus the decision was made to end him.

Patrick(Neil) took issue with this, and stood between the boy and what was in effect the entire Camarilla. Diplomatic as ever however, he did keep his swords sheathed.

Eventually, through some quick political maneuvering on the part of Alice (the Toreador Primogen), it was decided that Patrick would be the sole drinker of the boy’s blood. Which he did, though not killing him.

At this point before any more could befall the boy, the walls erupted, with the maws of Frank’s nightmares coming to life and besieging the club, snatching the boy, and escaping.

The only major casualty was Alice, the Primogen, who is now dead.

The werewolves who attacked were somehow all Logan, a single werewolf allied with a spirit called “Dadoti”. A name he originally used as his own.

As far as the Camarilla is concerned, this was a Werewolf attack on a Vampire safehouse.

Next game starts still in the club, directly after the attack.

Session Summary for May 28th and June 4th

Collating two sessions in one due to laziness, sickness and business. 🙂 Thankfully one is quite short.

The battle at the hospital commenced as expected. The party showed up to defend the boy or extricate him as required, and several Sabbat were recognized from the get go.

The party also identified a few hotspots quite quickly and moved to intercept them.

They managed to get in the hospital without being spotted by anyone important, with Sean making use of his earlier contacts, as well as befriending the security guards, and then things took a turn for the worse as the Sabbat plan was unveiled.

A Malkavian had taken over the psychiatric ward and was passing on the psychosis of the inmates randomly throughout the hospital, bringing pandemonium while his team acted to grab the boy.

Luckily Carly and Sean were there to keep the masses at bay while Frank dealt with the source of the problem. Unfortunately for Frank as he watched his adversary dodge the bullets he was gripped with the touch of madness which sent him reeling back into the shadows.

Getting somewhat of a grip on himself, he opened up the nearby cupboard of cleaning supplies, found some extremely flammable liquids and hurled a couple of gallons of it in the direction of the feared foe, setting him alight, disrupting his plans and causing him to abandon the hospital.

Meanwhile Patrick had turned into the human blender and was happily mowing down some of the Sabbat’s new recruits. That is until a particularly tough recruit decided to join the fray taking a massive chunk out of him, and Patrick’s blades having no impact on the creature’s reptillianesque skin.

Figuring there was more than one way of skinning a reptillianesque vampire beast from beyond reality’s veil however, Patrick grabbed his sword with one hand and rammed it down the throat of the snapping beast.

When he turned around however, the boy was missing, stolen away by a blonde woman.

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The next session begun with the revelation that the boy was safe and well with Alexandra, and the party was given two weeks to “rest” and recuperate.

In that time they all decided to carry on with their own private projects.
Patrick continued establishing his Japanese connections within his business.
Carly went missing for several days.
Frank went to see a Vampire Psychiatrist for his newly acquired derangements.

Sean got to work properly establishing his “Gentlemen’s Club”, and set up a meeting with the Prince. The prince took this as an opportunity to see the entire group and looked kindly on their work so far.

The party noticed that out of everyone, Carly was being treated with the most respect in the room by the prince. They also noticed that one of the guests was a banged up Gangrel, later shown to be the Gangrel primogen that was thought to be kidnapped earlier.

He also arranged to have a meeting at Sean’s club, both to celebrate the opening, officially recognize it, and give it Elysium status. It will also be a fairly important meeting by the sounds of things.

Judge Dredd RPG First session overview


After recently graduating from 15 years at the Academy of Law the group of Rookie Judges (known as Rooks) were assigned to Sector 321 until the watchful eye of Tac Group Leader O’Reily. A few hours into their patrol they are called into to deal with a civilian riot which turns out to be an armed gang of juves terrorising an open market.
The Rooks show immediately what 15 years in the hardest training programme on earth is worth and put down the ringleaders of the gang and force a surrender of the remainders within a few minutes. Whilst they are sentencing and cuffing the perps to a holding post Judge O’Reily is called away to help with a block war in progress on the other side of the sector.

Whilst waiting for a Catch Wagon to pick up the gang Control calls in a ARV in progress two blocks away. The team are the closest Judges on hand and decide to respond to the call.

The ARV turns out to be a well armed gang from Davis Block holding up the famous Pure Greed Jewellery store in Munroe Block. Tensions have been running high between the two blocks since the opening of the Mega-Munroe mall which has brought a lot of jobs and new things to do for the bored citizens of Munroe block…making Davis block green with envy.

The gang, lead by Marko Shermer, take hostages and barricade themselves in the store. When the Judges arrive they are met with hails of gunfire but no one is hurt. Despite choosing to negotiate and even securing the release of two hostages the Rooks decide to move in (an calculated or uncalculated risk depending on how you see it!) Fortunately aside from several perp fatalities and injuries and minor scratches and scraps for one Judge the hostages are freed and the perps are arrested. The discovery of an explosive device results in a long sentence for the gang leader and reduced sentences for at least one gang member who aided the Rooks.

A nice quiet start to the morning shift in Mega City One!

Session Summary 7th May

This week’s session finally saw the introduction of “TJ”.

TJ has been working for the Camarilla investigating the boy Scott Stallard, whose mother was murdered, and whose father killed himself in prison.

The Camarilla became suspicious of Tala, Teris, and the Sabbat’s involvement with the boy, and hired TJ to look further into the matter to determine why.

In the meantime, the Nosferatu also commissioned him to look into the work of Shane Stallard, the father, and to finish developing the work he started.

TJ, having lost his computer to Carly and Frank, was given some contact details and got in touch with them, explaining to the party his role, and why the Sabbat were after him.

Meanwhile Sean got a phone call from his contact, letting him know that the boy was to be kidnapped the next morning.

The party are currently at the hospital, waiting for the shit to hit the fan.

In other news:
Patrick Bateman’s company has just opened up it’s Japanese division, Newspaper articles will be discussing his new posting, and what this means for him personally.

DM handouts:
+1 dot (Merit: Status) Patrick.
+1 dot (Merit: Contact) Sean.

Session Summary 22nd of April

Today I realized that contrary to real life, splitting up doesn’t help a party accomplish things faster. In real life, you can split a party, and each member can do something.

In a game, the progress is only made as fast as the DM can describe each sequence of events.

Finnigy:
Followed our new Gangrel friend and found out that the next target is in fact the boy. He doesn’t know why or how, but he will contact the party when he discovers more.

Bateman:
Now knows at least a meeting point for our Sabbat Saboteurs, and managed to wipe the floor with a similarly super-speeded melee specialist.

Frank Callahan, and Carly Moreno:
Have discovered some electrical schematics in the hands of “TJ”‘s ghoul. They also discovered that they are clearly not the only ones looking for them. They also took “TJ”‘s computer with them when they left.

Session Summary 15th April

Todays session didn’t progress too much.

The players interrogated a Gangrel who was otherwise quite willing to help them without it. They have now discovered a group within the Camarilla allied with the Sabbat (a rival vampire group).

They have been told that the next target in a series will be at a hospital.

They have a reference to someone who may be able to help them with the Sabbat problem called TJ.

Family Matters: Campaign Summary

Normally I would use a post like this to summarise the previous session, but saying as we’ve been running sessions for a while now I’ll summarise all previous sessions to date. I’ll try to be as brief as possible.

Opening:
The game opened with the murder, which Frank Callahan, a detective (played by Norm) was sent to investigate, a woman’s body (Cecile Stallard) was lying in her living room, bludgeoned to death with a hot iron. The investigation quickly gets underway, and the police are happy pointing the finger at her blood stained husband (Shane).
Frank quickly discovers some things that don’t add up. His alibi, a mistress, doesn’t seem to exist at first, but further investigation does point at her trying to cover her tracks. Their 3 year old son (Scott Stallard, and Autistic child prodigy of sorts) seems to remember 2 other women at the scene of the crime, with some other witnesses confirming it. Not only that, but he was taken away for a few days by one of them. The timings are off too. The police were called in by a woman because of a disturbance, but they were called over an hour after the victim was killed.
Fast forward a few weeks, and the DA is really pushing for this case to go through as quickly as possible (against the advice of Frank who wants more time to investigate). The remaining players are on the Jury. Carly Moreno (A waitress at a local coffee shop), Sean Finnigy (a pawn shop owner), and much to the delight of the press, playboy millionaire Patrick Bateman.
Slowly the jury come to the conclusion from several prods that something is not right too, more so when there is evidence to some of the players of Jury tampering, and moreso still when Carly catches one of the women supposedly involved outside the jury room. The woman (Teris) makes a run for it, escaping past several unconscious guards.
As the plotline progresses, Shane is found not guilty and about to be set free when he kills his cellmate and hangs himself after trying to drink his blood, and things start to go wrong.
The players share a dream sequence where they are driving fast down unlit roads, with no lights. Driven by one of Frank’s informants Alexandra Serris. They are bound and gagged and clearly on the run from something. They see shapes in the forest, they see cars in the back window.
Eventually the car loses control and slams into water, the players get out and try to swim to the shore, noticing eventually that the lake is blood rather than water, and that the bodies of their fellow jury members amongst others are floating in it.
When they awake, they get wind of some things that have been happening: People involved in the case have started dying, and fast. In 24 hours, the police investigating the matter, the judge, the jury, and several other peripheral members of the public are executed, leaving only a few survivors (our players and 2 other jury members). Killed by seemingly uninvolved members of the public, all of whom claim to have no memory of the night before or any events leading up to the killings.
The group is quickly put into protective custody where they have several confrontations before making it to a safehouse, including another chase of Teris who again evades them despite being shot. This is where they make there first real break into the World of Darkness.
Whilst at the safehouse the party is accosted by the girl driving the car in the dream sequence (Alexandra) who reveals she is a member of the Camarilla, a secretive Vampire society. She offers the players the choice effectively of joining them (something she has asked special permission to do, due to knowing Frank) or dying, and so the players acquiesce (all except Carly, who the players finally discover was a Vampire all along anyway). Carly is put in charge of taking care of the group.
Two weeks pass whilst the players are in an uncontrolled blood-starved frenzy. Most of the players remember little to nothing of the two weeks after they were turned, other than their first feed, and fleeting glimpses of memories of stalking prey from the rooftops. (The players didn’t play this, it was all narrated).
With the exception of Sean, who managed to break away from Carly’s watchful eye whilst she tended to the other two, butchering a family of 5 broken down by the side of the road. His memories are often horrific and vivid, and something he is trying to forget.
After regaining some semblance of control, they find themselves alone in a warehouse, their watcher (Carly) is nowhere to be seen. They go through papers and realize two weeks have passed since they were turned, and they don’t really know what they should be doing.
They are informed by David Solomon (Alexandra’s #2) that they will be helping the Camarilla with various tasks, not least of which is finding out where Teris is. They eventually track her down to the hospital Scott Stallard (the 3 year old) is currently being kept at, who she has apparently been paying visits to. The party use the boy to make contact.
They are informed via her go-between that Tala has been raising a ghoul army, something previously thought impossible in vampire society due to various restrictions. They also find that the murdered wife was one of her ghouls, whilst the husband was a ghoul belonging to Teris.
That night a thick fog sets which covers the city. Hundreds of people go missing, and they soon find out, so do several important vampires. Their focus is shifted from Teris to investigating both this, and a werewolf compound that was massacred during the fog.
They investigate to find that:
There is clearly another group within the Camarilla communicating with each other, and defending themselves against something (possibly against Tala).
There is clearly some people inside the Camarilla who helped this occur.
The Tremere Primarch is involved somehow with the first group. The party have captured a Gangrel involved in the second group.
This is where we left off last. There should be alot more I hope in player notes and whatnot, but like I said, I was trying to keep it brief.